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- Why does Adding Bones to CC3+ not work?
Why does Adding Bones to CC3+ not work?
Posted By Wyrmaster 7 Months Ago
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Why does Adding Bones to CC3+ not work?
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Author | Message |
Wyrmaster |
Wyrmaster |
Senior Member Group: Forum Members | I have spent all week trying to add spring bones to a cc3+ character, following the same tutorials |
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Peter (RL) |
Peter (RL) |
Distinguished Member Group: Administrators | Hi... You have posted this in the iClone 8 forum but the tutorial is for CC4. Are you using CC4 when following along with the tutorial, and if so, please tell us at which point in the tutorial (timestamp) are you running into problems? Thanks. Peter www.reallusion.com |
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Wyrmaster |
Wyrmaster |
Senior Member Group: Forum Members | Sorry I only realized there was a CC4 forum after I posted. |
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4u2ges |
4u2ges |
Distinguished Member Group: Forum Members | So would love to know how you can add bones to a CC3+ please? If you change bones structure or geometry, then you may only import it back to CC as Humanoid selecting CC_G3Character profile from Drop-down. Note: I do not have a latest pipeline scripts. It maybe possible to export CC3+ character as Non-standard from Blender with latest version of the pipeline. This is the routine I currently use when I need to add bones/mesh to CC3+ in Blender and then convert to Humanoids. Edited |
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Wyrmaster |
Wyrmaster |
Senior Member Group: Forum Members | Thanks, a great video too |
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kavise100 |
kavise100 |
Veteran Member Group: Forum Members | Thank you for this – It works for me if I don't weight the bone. If I do paint weights on the bone that was added in Blender before exporting, then the Facial Profile does not work when re-importing to CC4. I can still reference the FBX and import the CC4 extended facial profile, but afterwords I cannot move the sliders. Is this expected? Is there a workaround to this process that would allow me to add and weight the new bone in Blender, but still have some facial morphs (Extended or Standard) upon re-importing to CC4? I have iClone8 as well if that would help but I'm not familiar with how the facial animation profiles work as I have not spent much time animating in either program yet as I am still just working on a pipeline between Reallusion and Blender. Thanks much for any info |
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kavise100 |
kavise100 |
Veteran Member Group: Forum Members | Answering my own question here: |
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4u2ges |
4u2ges |
Distinguished Member Group: Forum Members | Importing from FBX file without sequence does not bind bone base morphs. Jaw, eyes and head morphs would not work properly (you have add bone influence to those morphs manually). I have this old video for iClone and 3DXchange for butt spring: https://vimeo.com/manage/videos/764011097 Edited |
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Mikegreenway |
Mikegreenway |
New Member Group: Forum Members | Thanks a lot, I'm just about to adventure down this path. I think you have saved me! |
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